If you are an aspiring new bot author (and if you are not, you should be), you might only know about SSCAIT, but in fact, there are multiple great tournaments you can participate in. In this post, I collected and …
Author Archives: Sonko
Creating a Starcraft AI – Part 7: Mostly analysis
First part of this series | Previous | Next | Index
So, I couldn’t resist, and uploaded my bot to the ladder. Predictably, it didn’t do very well, but it did won some games (Three of them, at the time …
Undermind – Episode 2!
We got together again, and had a great conversation with this week’s very dear guests, Antiga, and Locutus. We were saying very smart things, and of potato, conversation and banter were had.
Listen to it here:
Or download for later …
Logos for the Undermind
My good friend, JeanetteMoka has made some excellent derpy overlords for the podcast. I can’t decide which version I like better. Help me!
…Doin Nepeta a bamboozle
My bot got featured on this week’s broadcast. This is just too funny to not share. (Video in the post)
…
The first episode of the Undermind podcast has arrived!
Good news everyone! We got together with some nice people from the Starcraft AI, and made a great podcast, called the Undermind. Listen to it here:
I say “ehm” a lot, I know 🙂 Sorry for the phone ring around …
Creating a Starcraft AI – Part 6: Finally doin Terran a concern
First part of this series | Previous | Next | Index
Let’s continue with implementing the stuff from the last part. The main problem space I’d like to work on is scouting, and finding the enemy base. When I …
Creating a Starcraft AI – Part 5: A Few Good Boys
First part of this series | Previous | Next | Index
So, I’ve switched to BWAPI4J. Currently I’m using the raw branch at the moment, but it’s features will be integrated into the master, when it’s done. I’ve doing a …
Sharpening the toolbox
Many people have written many things about sharpening the axe. I think a lot of software developers encounter this type of problem, when the tools – IDE, editors, etc – are good enough, but there is a new one …
Creating a Starcraft AI – Part 4: Finishing up, and a big decision
First part of this series | Previous | Next | Index
We didn’t quite get to it last time, but maybe today the Extractor trick will be finally implemented? Last time there were only a few missing steps. What’s …