Category Archives: SCHNAIL

SCHNAIL dev diary: Moving the AIs to the cloud

Introduction

The SCHNAIL client was running locally so far – when you launch the client, it always downloads the latest versions of the AIs you can play against. This doesn’t take long, but poses multiple problems. During the beta, multiple …

SCHNAIL Ranked Play: How to evaluate AI strength

The current problem I’m working on with SCHNAIL is one of the most frequently asked question regarding the bots on the platform: How strong are these bots? We have pondered this over multiple episodes of the Undermind. The main …

SCHNAIL dev diary: AI testing, and custom hotkeys

I decided to title these articles a bit differently. So far I’ve intervowen development content, and actual news/updates about SCHNAIL – the time has come to differentiate these kind of contents.

There has been two major features that I’ve been …

SCHNAIL (Starcraft Human ‘N’ AI League) development roadmap & extra Patreon rewards!

Going forward with the StarCraft Human ‘N’ AI League, I decided it’s time to involve the public a little more. Oftentimes a software project can appear secretive from the outside – more often than not, we just work on mundane …

StarCraft Bladder problems: On the road to release

So, I was working as much as I can on the SCHNAIL (StarCraft Human ‘N’ AI League – if you’re new to that, click a here). There were some interesting challenges. Currently we have internal releases, and I think …