Tag Archives: starcraft

The Undermind Episode 35!

My guests were Hao Pan, and Nathan Roth(Antiga). We talked about the upcoming tournaments, common problems in bot development, and possibilities about man vs. machine matches – and a lot of other things. Happy listening!

Happy listening!

Brood War API – The Comprehensive Guide: Movement modifiers, and Terran units

Index for the Comprehensive Guide posts

Foreword

First, an addition to movement. This will be needed to understand some of the explanations below. (The actual finished book will be better structured, but I’m writing this articles in chronological order …

Undermind Episode 32!

My guests this week were Hannes Bredberg, and Antiga (Nathan Roth). We were talking about the recent AI news segment, AIIDE preparation and withdrawals, and plans for a coding/bot development stream. Also, motivating and rewarding developers – a lot of …

Undermind Episode 31!

My guests this week were Martin Rooijackers (LetaBot) , Ankmairdor, and Dennis Waldherr (Bytekeeper). We talked about conferences, AI accessibility for gamers, the First European Brood War AI Meetup 2019 (International, intergalactic!), AIIDE participants, and sneaky bribery.

Happy listening!

Brood War API – The Comprehensive Guide: Creating buildings, and everything about the creep

So, this part is very much in the middle of the everything. It is a part of a book, and I work on different chapters all the time, so the order these articles are published in is not representative of …

Brood War API – The Comprehensive Guide – Unit movement, and worker behavior

(Whew, this post contains a lot of code. Well, I did say comprehensive!). Special thanks for Ankmairdor for the tremendous amount of help he provided with this part! I quoted him a few times (almost) verbatim, and he deserves a …

Brood War API – The Comprehensive Guide – Distances, high ground, and unit behavior

Index for the Comprehensive Guide posts

First, I’d like to make a small note. My sections about the inner workings of StarCraft are meant to be comprehensive, but I will inevitably leave things out. There are aspects of the game, …