Previously, Artosis has made a great stream playing against some of the best Brood War bots using the SCHNAIL Client. If you haven’t watched that yet, here is the link:
The interview contains spoilers (duh). Originally I wanted to batch …
Previously, Artosis has made a great stream playing against some of the best Brood War bots using the SCHNAIL Client. If you haven’t watched that yet, here is the link:
The interview contains spoilers (duh). Originally I wanted to batch …
The current problem I’m working on with SCHNAIL is one of the most frequently asked question regarding the bots on the platform: How strong are these bots? We have pondered this over multiple episodes of the Undermind. The main …
My guests were McRave, and Dave Churchill. We talked about the SCHNAIL platform, seal clubbing, metagaming, and joked about Canada of course. Also, how to rate bots on a human vs. AI ladder – a favorite topic of mine. We …
If you missed it, Lady Cadenzie took up the challenge, and played a Best of 5 series of games against the winner of last AIST tournament (AIST3), Locutus. The matches were very exciting, it was truly felt like a …
My guests this week were Freakling and Ankmairdor. And as usual, we talked about maps a lot, delved quite deep into pathfinding. Also, a lot of SCHNAIL news! Freakling and Ankmairdor are amazingly technically talented people – I’m hoping to …
I decided to title these articles a bit differently. So far I’ve intervowen development content, and actual news/updates about SCHNAIL – the time has come to differentiate these kind of contents.
There has been two major features that I’ve been …
This was an exclusive episode with Jasper Geurtz (Yegers). We talked about his journey into the bot development scene, developing a bot in Java, writing a library, and community engagement. Also, some SCHNAIL discussion was taking place.
Links mentioned:
JBWAPI …
My guests were Antiga and Freakling, and we continued with some awesome map design discussions. Freakling is a treasure trove of map knowledge, and we learned a lot about the topic.
Links mentioned:
Map: …
Closed beta, to be exact. Features are locked down for launch, and we are gradually opening up access to the public.
The client is stable and enjoyable enough that we can begin some actual testing. At the time of this …
In light of recent events, I feel I need to write a piece about this topic. So, my time is mostly spent on SCHNAIL (StarCraft Human’N’ AI League) nowadays, and I get to deal with a lot of problems across …