(This is an ongoing series. I’m referring to things I did in the previous installment. If you’re new to this, I recommend starting at the first episode.)
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I decided …
(This is an ongoing series. I’m referring to things I did in the previous installment. If you’re new to this, I recommend starting at the first episode.)
First part of this series | Previous | Next | Index
I decided …
My guests this week were Marian Devecka, and Micro. We talked about Zerg things kekeke. Also, some news about the Human vs. Bot league, some technical things, what we would like to see in it. If you can invent …
My guests this week were Antiga, and Dave Churchill. We talked about the woes of academia, evil companies, and the Artifical Violence Really Insane League (AVRIL). (Maybe the latter was a mistake)
Happy listening! The article Dave mentioned.
! If …
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So, in the last part, I yet again managed to implement a slow method. Now, unless you are an actual sloth, you probably don’t enjoy playing Starcraft under 1 …
This post is a collection for all the posts I’ve written about Starcraft AI so far. I intend to keep this updated, as new parts come out.
A curious AI problem: Build orders in Starcraft: Brood War (Part 0, basically)…
My guests this week were Hao Pan, Adam Heinermann, and Hannes Bredberg. We were talking about BWAPI 5 (Yes, it’s coming!), the state of Brood War in general, what makes an interesting game. Also, misconceptions about BW AI in general. …
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In the latter part of the last episode, I outlined two problems I want to solve next. The first is to weigh in the direction of my target …
My guests this week were Antiga, Micro, and Hannes Bredberg. We discussed BWAPI 4.4, AITT, coding and algorithms, multiple languages. Also gone on a tangent for different games/AIs, and generally goofed around a lot. Also, news about BWAPI 5.
Warning: …
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In the last part, I managed to work out some bugs in my in-area jump point pathfinding. Again, let’s climb up a level of my rabbit hole. The end …