Tag Archives: jumpydoggobot

Creating a Starcraft AI – Part 25: Partial path, complete pain

(This is an ongoing series. I’m referring to things I did in the previous installment. If you’re new to this, I recommend starting at the first episode.)

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I decided …

Creating a Starcraft AI – Part 24: Optimizing the pain away

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In the last episode, I left some problems unsolved. So, I’m still wrestling with pathfinding. I’m just the same way as when I first used vim – “I wish …

Creating a Starcraft AI – Part 1: (Almost) building two buildings

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So, in the last post, I explained some basic concepts at a glance, and poorly. I intend to continue this ungentlemanly behavior in this article as well.

First, let’s …