In the last article, I described what kind of movement I want to be in the game. Iterating on that, I came up with some of the character stats that are related to this. These probably aren’t going to be …
Category Archives: Development
A new project: Untitled Space Mercenary Game
Just to get this out of the way: I put my StarCraft-related projects on hold for a bit. SCHNAIL will keep going in its current form for a while, then I’ll decide what do with it. In the meantime, my …
SCHNAIL dev diary: Moving the AIs to the cloud
Introduction
The SCHNAIL client was running locally so far – when you launch the client, it always downloads the latest versions of the AIs you can play against. This doesn’t take long, but poses multiple problems. During the beta, multiple …
SCHNAIL Ranked Play: How to evaluate AI strength
The current problem I’m working on with SCHNAIL is one of the most frequently asked question regarding the bots on the platform: How strong are these bots? We have pondered this over multiple episodes of the Undermind. The main …
SCHNAIL dev diary: AI testing, and custom hotkeys
I decided to title these articles a bit differently. So far I’ve intervowen development content, and actual news/updates about SCHNAIL – the time has come to differentiate these kind of contents.
There has been two major features that I’ve been …
The Undermind Episode 36!
My guests this week were Johan De Jong (BananaBrain), Nathan Roth(Antiga), and Hannes Bredberg. We talked about SSCAIT goings-on, Nepeta retiring, some SCHNAIL news, reaching out to other StarCraft communities, and some general silliness.
Links mentioned:
AIST Tournament – with …
StarCraft Bladder problems: No more holding back the streams
(Sorry, couldn’t come up with a sillier title)
So, I’ve been kind of silent on SCHNAIL recently (Starcraft Human ‘N’ AI League). This had a multitude of reasons, not all of them public, and precisely zero of them important. The …
Brood War API – The Comprehensive Guide: Terran units continued, and some Zerg ones
Index for the Comprehensive Guide posts
Foreword
Whoo, long time between updates, but I wasn’t idle. I corrected, and re-corrected a lot in previous articles. I also started writing in parallel some other chapters, but they are, well, less than …
Undermind Episode 32!
My guests this week were Hannes Bredberg, and Antiga (Nathan Roth). We were talking about the recent AI news segment, AIIDE preparation and withdrawals, and plans for a coding/bot development stream. Also, motivating and rewarding developers – a lot of …
Brood War API – The Comprehensive Guide: Creating buildings, and everything about the creep
So, this part is very much in the middle of the everything. It is a part of a book, and I work on different chapters all the time, so the order these articles are published in is not representative of …