Category Archives: Development

SCHNAIL dev diary: Moving the AIs to the cloud

Introduction

The SCHNAIL client was running locally so far – when you launch the client, it always downloads the latest versions of the AIs you can play against. This doesn’t take long, but poses multiple problems. During the beta, multiple …

SCHNAIL Ranked Play: How to evaluate AI strength

The current problem I’m working on with SCHNAIL is one of the most frequently asked question regarding the bots on the platform: How strong are these bots? We have pondered this over multiple episodes of the Undermind. The main …

SCHNAIL dev diary: AI testing, and custom hotkeys

I decided to title these articles a bit differently. So far I’ve intervowen development content, and actual news/updates about SCHNAIL – the time has come to differentiate these kind of contents.

There has been two major features that I’ve been …

The Undermind Episode 36!

My guests this week were Johan De Jong (BananaBrain), Nathan Roth(Antiga), and Hannes Bredberg. We talked about SSCAIT goings-on, Nepeta retiring, some SCHNAIL news, reaching out to other StarCraft communities, and some general silliness.

Links mentioned:
AIST Tournament – with

StarCraft Bladder problems: No more holding back the streams

(Sorry, couldn’t come up with a sillier title)

So, I’ve been kind of silent on SCHNAIL recently (Starcraft Human ‘N’ AI League). This had a multitude of reasons, not all of them public, and precisely zero of them important. The …

Brood War API – The Comprehensive Guide: Terran units continued, and some Zerg ones

Index for the Comprehensive Guide posts

Foreword

Whoo, long time between updates, but I wasn’t idle. I corrected, and re-corrected a lot in previous articles. I also started writing in parallel some other chapters, but they are, well, less than …

Undermind Episode 32!

My guests this week were Hannes Bredberg, and Antiga (Nathan Roth). We were talking about the recent AI news segment, AIIDE preparation and withdrawals, and plans for a coding/bot development stream. Also, motivating and rewarding developers – a lot of …

Brood War API – The Comprehensive Guide: Creating buildings, and everything about the creep

So, this part is very much in the middle of the everything. It is a part of a book, and I work on different chapters all the time, so the order these articles are published in is not representative of …