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Let’s continue with implementing the stuff from the last part. The main problem space I’d like to work on is scouting, and finding the enemy base. When I …
First part of this series | Previous | Next | Index
Let’s continue with implementing the stuff from the last part. The main problem space I’d like to work on is scouting, and finding the enemy base. When I …
First part of this series | Previous | Next | Index
So, I’ve switched to BWAPI4J. Currently I’m using the raw branch at the moment, but it’s features will be integrated into the master, when it’s done. I’ve doing a …
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We didn’t quite get to it last time, but maybe today the Extractor trick will be finally implemented? Last time there were only a few missing steps. What’s …
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Last time, we molested some crabs. This is the kind of activity that is never done, so let’s continue with it. The latest problem of ours is midlife …
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In the last part we examined that even placing buildings isn’t quite a simple task. Today, we will examine it harder, and also find out things harder, while also …
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So, in the last post, I explained some basic concepts at a glance, and poorly. I intend to continue this ungentlemanly behavior in this article as well.
First, let’s …