Creating a Starcraft AI – Part 25: Partial path, complete pain

(This is an ongoing series. I’m referring to things I did in the previous installment. If you’re new to this, I recommend starting at the first episode.)

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I decided …

Undermind Episode 19!

My guests this week were Marian Devecka, and Micro. We talked about Zerg things kekeke. Also, some news about the Human vs. Bot league, some technical things, what we would like to see in it. If you can invent …

Undermind Episode 18!

My guests this week were Antiga, and Dave Churchill. We talked about the woes of academia, evil companies, and the Artifical Violence Really Insane League (AVRIL). (Maybe the latter was a mistake)

Happy listening! The article Dave mentioned.
! If …

Creating a Starcraft AI – Part 24: Optimizing the pain away

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In the last episode, I left some problems unsolved. So, I’m still wrestling with pathfinding. I’m just the same way as when I first used vim – “I wish …

Creating a Starcraft AI – Part 23: Of course I still bug you

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So, in the last part, I yet again managed to implement a slow method. Now, unless you are an actual sloth, you probably don’t enjoy playing Starcraft under 1 …

Undermind Episode 16!

My guests this week were Antiga, Micro, and Hannes Bredberg. We discussed BWAPI 4.4, AITT, coding and algorithms, multiple languages. Also gone on a tangent for different games/AIs, and generally goofed around a lot. Also, news about BWAPI 5.

Warning: …

Creating a Starcraft AI – Part 21: Spiky stars and bad heuristics

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In the last part, I managed to work out some bugs in my in-area jump point pathfinding. Again, let’s climb up a level of my rabbit hole. The end …