Tag Archives: ai ai development

Undermind Episode 18!

My guests this week were Antiga, and Dave Churchill. We talked about the woes of academia, evil companies, and the Artifical Violence Really Insane League (AVRIL). (Maybe the latter was a mistake)

Happy listening! The article Dave mentioned.
! If …

Creating a Starcraft AI – Part 24: Optimizing the pain away

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In the last episode, I left some problems unsolved. So, I’m still wrestling with pathfinding. I’m just the same way as when I first used vim – “I wish …

Creating a Starcraft AI – Part 23: Of course I still bug you

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So, in the last part, I yet again managed to implement a slow method. Now, unless you are an actual sloth, you probably don’t enjoy playing Starcraft under 1 …

Undermind Episode 16!

My guests this week were Antiga, Micro, and Hannes Bredberg. We discussed BWAPI 4.4, AITT, coding and algorithms, multiple languages. Also gone on a tangent for different games/AIs, and generally goofed around a lot. Also, news about BWAPI 5.

Warning: …

Creating a Starcraft AI – Part 21: Spiky stars and bad heuristics

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In the last part, I managed to work out some bugs in my in-area jump point pathfinding. Again, let’s climb up a level of my rabbit hole. The end …

Undermind Episode 15!

My guests this week were Bytekeeper, Impie, and Marian Devecka. We discussed terrain analyzers, BWAPI 4.4, BASIL stats/Improvements, and the state of official support. Happy listening!

Youtube link:


Creating a Starcraft AI – Part 20: Philosophy and mining equipment

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In the last part I tried to solve a subproblem of a subproblem. BWEM is really not solving the exact problem I’m having (Not talking about midlife crisis, although …