Tag Archives: arrays

Creating a Starcraft AI – Part 27: Bamboozled by arrays

(This is an ongoing series. I’m referring to things I did in the previous installment. If you’re new to this, I recommend starting at the first episode.)

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Now I …

Creating a Starcraft AI – Part 26: Byting the bullet

(This is an ongoing series. I’m referring to things I did in the previous installment. If you’re new to this, I recommend starting at the first episode.)

First part of this series | Previous | Next |Index

I ended …

Creating a Starcraft AI – Part 18: Going to ground

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This time, I’ll continue working on the ground-only pathfinding. Last time I mentioned that BWEM returns a bunch of chokepoints, which are composed of WalkPositions. It looks like this:…