(Sorry, couldn’t come up with a sillier title)
So, I’ve been kind of silent on SCHNAIL recently (Starcraft Human ‘N’ AI League). This had a multitude of reasons, not all of them public, and precisely zero of them important. The …
(Sorry, couldn’t come up with a sillier title)
So, I’ve been kind of silent on SCHNAIL recently (Starcraft Human ‘N’ AI League). This had a multitude of reasons, not all of them public, and precisely zero of them important. The …
Index for the Comprehensive Guide posts
Foreword
Whoo, long time between updates, but I wasn’t idle. I corrected, and re-corrected a lot in previous articles. I also started writing in parallel some other chapters, but they are, well, less than …
Index for the Comprehensive Guide posts
Foreword
First, an addition to movement. This will be needed to understand some of the explanations below. (The actual finished book will be better structured, but I’m writing this articles in chronological order …
So, this part is very much in the middle of the everything. It is a part of a book, and I work on different chapters all the time, so the order these articles are published in is not representative of …
(Whew, this post contains a lot of code. Well, I did say comprehensive!). Special thanks for Ankmairdor for the tremendous amount of help he provided with this part! I quoted him a few times (almost) verbatim, and he deserves a …
Index for the Comprehensive Guide posts
First, I’d like to make a small note. My sections about the inner workings of StarCraft are meant to be comprehensive, but I will inevitably leave things out. There are aspects of the game, …
Index for the Comprehensive Guide posts
As I mentioned before, I plan to write a complete goddamn book about BWAPI. I plan to publish the drafts of the chapters from that book. The blog will not contain everything from the …
An important milestone has been reached with this project. It has a presentable name: StarCraft Human ‘N’ AI League, or SCHNAIL. I’d like to explain the goals, and execution of this ladder a little bit more.
First of all, we …
(This is an ongoing series. This part is enjoyable without previous knowledge, but if you’re new, I suggest you start from the beginning)
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After so much delay, the time …
My guests this week were Antiga, Micro, and Hannes Bredberg. We discussed BWAPI 4.4, AITT, coding and algorithms, multiple languages. Also gone on a tangent for different games/AIs, and generally goofed around a lot. Also, news about BWAPI 5.
Warning: …