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In the last part I tried to solve a subproblem of a subproblem. BWEM is really not solving the exact problem I’m having (Not talking about midlife crisis, although …
First part of this series | Previous | Next | Index
In the last part I tried to solve a subproblem of a subproblem. BWEM is really not solving the exact problem I’m having (Not talking about midlife crisis, although …
First part of this series | Previous | Next | Index
First, a sub-problem from the last part. Given a start point, and a collection of endpoints, I’ll return the first endpoint that the flood fill reaches. This is …
My guests this week were Antiga, NiteKat, and Locutus. We talked about Diablo 1 re-release briefly, the AITT tournament, and robot boobs. Happy listening!
Here is the YouTube link for the cast:
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Like the title says, this episode a special one, aimed at people who are looking to begin Brood War AI development. My guest of honor is feardragon, who is a SC2 caster (And Pylon show participant), and the other guests …
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This time, I’ll continue working on the ground-only pathfinding. Last time I mentioned that BWEM returns a bunch of chokepoints, which are composed of WalkPositions. It looks like this:…
This week’s guests were Hao Pan, McRave, and Antiga. We talked about SSCAIT results, a lot of technical stuff, and The Dan Grant. Happy listening!
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…My guests this week were Hao Pan, Krasimir Krastev (krasi0), and MicroDK (The author of Microwave). We had a great discussion about BWAPI history, programming, and our woes. Happy listening!
The Starcraft wiki we mentioned is here.
Podcast: …
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After getting JPS to work reasonably well in the last part, for once I decided to tidy up, and improve things on the to-do list instead of diving …
My guests this week were Dennis Waldherr aka Bytekeeper, Marian Devecka, and Hannes Bradberg. We had a great discussion about technical things, Alphastar, and great analogies were made. Happy listening!
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As you might have guessed, the JPS code in the previous post wasn’t entirely correct. What a shocking revelation! I mean, it found some paths some times, much slower …