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I’m continuing with the actual thing I’d like to use, which is a map of threatened WalkPositions. I need a method for “all WalkPositions in range of a unit”.…
First part of this series | Previous | Next | Index
I’m continuing with the actual thing I’d like to use, which is a map of threatened WalkPositions. I need a method for “all WalkPositions in range of a unit”.…
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I decided to go forward with working on the threat map.
HashSet<UnitenemyUnits = new HashSet<(); //Currently visible enemy units
HashMap<Integer, EnemyUnitInfoenemyUnitInfo = new HashMap<(); //"Last
… My guests this week were Antiga, McRave, and Jabbo. Conversation were had, about smart things. Happy listening!
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…My guests in this week were Bytekeeper, johandj (the author of BananaBrain), and Dave Churchill.
Unfortunately, my part of the audio was not recorded, so i had to re-record it in editing – if the conversation sounds weird, that’s the …
If you are an aspiring new bot author (and if you are not, you should be), you might only know about SSCAIT, but in fact, there are multiple great tournaments you can participate in. In this post, I collected and …
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So, I couldn’t resist, and uploaded my bot to the ladder. Predictably, it didn’t do very well, but it did won some games (Three of them, at the time …
We got together again, and had a great conversation with this week’s very dear guests, Antiga, and Locutus. We were saying very smart things, and of potato, conversation and banter were had.
Listen to it here:
Or download for later …
Good news everyone! We got together with some nice people from the Starcraft AI, and made a great podcast, called the Undermind. Listen to it here:
I say “ehm” a lot, I know 🙂 Sorry for the phone ring around …
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Let’s continue with implementing the stuff from the last part. The main problem space I’d like to work on is scouting, and finding the enemy base. When I …
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So, I’ve switched to BWAPI4J. Currently I’m using the raw branch at the moment, but it’s features will be integrated into the master, when it’s done. I’ve doing a …