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As you might have guessed, the JPS code in the previous post wasn’t entirely correct. What a shocking revelation! I mean, it found some paths some times, much slower …
First part of this series | Previous| Next | Index
As you might have guessed, the JPS code in the previous post wasn’t entirely correct. What a shocking revelation! I mean, it found some paths some times, much slower …
My guests this week were Antiga (Nathan Roth), MicroDK, and Marian Devecka (the author of Killerbot). We had a great conversation about Zerg things, and of course, we used coding and algorithms. And also, I was wrong about A star. …
My guests this week were LetaBot, and McRave. Of course we discussed AlphaStar, and SC2 a little, and SSCAIT’s results. Happy listening!
The map McRave was talking about can be found here.
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Today’s lesson is: Always test your assumptions. A while ago, I posted a method for getting WalkPositions in a radius. I added a check for bounds outside the map, …
This week’s guests were Adam Heinermann (An O.G. BWAPI developer), NiteKat, and Hannes Bradberg. Discussion about history, tournament, and of course, nukes were had. Happy listening! (You can subscribe to the blog, or just to the podcast RSS in the …
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Time to implement the very smart things I outlined in the last part. I decomposed it to many parts. First of all, a helper method to check if a …
My guests this week were Antiga, BananaBrain, and Yegers. Discussion were about bananas, pizzas, and the EnemyHurtThinkAbouter. Happy listening!
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The last time, I was thinking about getting the WalkPositions on a line between two points. For this, I first create a rectangle with all the WalkPositions in …
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I’m continuing with the actual thing I’d like to use, which is a map of threatened WalkPositions. I need a method for “all WalkPositions in range of a unit”.…
This weeks episode is a little bit longer than usual. The guests were Tyr, LetaBot, and Dave Churchill. Computers were scienced a lot. Happy listening!
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