Tag Archives: artifical intelligence

Creating a Starcraft AI – Part 15: Code Scene Investigation

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As you might have guessed, the JPS code in the previous post wasn’t entirely correct. What a shocking revelation! I mean, it found some paths some times, much slower …

Undermind Episode 08!

My guests this week were LetaBot, and McRave. Of course we discussed AlphaStar, and SC2 a little, and SSCAIT’s results. Happy listening!

The map McRave was talking about can be found here.

Creating a Starcraft AI – Part 13: A star is born

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Today’s lesson is: Always test your assumptions. A while ago, I posted a method for getting WalkPositions in a radius. I added a check for bounds outside the map, …

Undermind Episode 07!

This week’s guests were Adam Heinermann (An O.G. BWAPI developer), NiteKat, and Hannes Bradberg. Discussion about history, tournament, and of course, nukes were had. Happy listening! (You can subscribe to the blog, or just to the podcast RSS in the …

Undermind Episode 06!

My guests this week were Antiga, BananaBrain, and Yegers. Discussion were about bananas, pizzas, and the EnemyHurtThinkAbouter. Happy listening!

Creating a Starcraft AI – Part 11: Pathfinding

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The last time, I was thinking about getting the WalkPositions on a line between two points. For this, I first create a rectangle with all the WalkPositions in …

Undermind Episode 05!

This weeks episode is a little bit longer than usual. The guests were Tyr, LetaBot, and Dave Churchill. Computers were scienced a lot. Happy listening!