Closed beta, to be exact. Features are locked down for launch, and we are gradually opening up access to the public.
The client is stable and enjoyable enough that we can begin some actual testing. At the time of this …
Closed beta, to be exact. Features are locked down for launch, and we are gradually opening up access to the public.
The client is stable and enjoyable enough that we can begin some actual testing. At the time of this …
In light of recent events, I feel I need to write a piece about this topic. So, my time is mostly spent on SCHNAIL (StarCraft Human’N’ AI League) nowadays, and I get to deal with a lot of problems across …
First of all, here is the episode with me in it, where we talked about Brood War AI. Go watch it, if you haven’t yet.
So this was a milestone moment for me, and the whole Brood War AI scene. …
A super long episode with Antiga, NiteKat, and our special guest, Freakling. The topic was of course everything about maps and map making. Also, some changes around SSCAIT casting. It was an exhaustive converstation, but we still had so many …
My guests this week were Johan De Jong (BananaBrain), Nathan Roth(Antiga), and Hannes Bredberg. We talked about SSCAIT goings-on, Nepeta retiring, some SCHNAIL news, reaching out to other StarCraft communities, and some general silliness.
Links mentioned:
AIST Tournament – with …
Going forward with the StarCraft Human ‘N’ AI League, I decided it’s time to involve the public a little more. Oftentimes a software project can appear secretive from the outside – more often than not, we just work on mundane …
So recently ZZZero did an awesome stream versus bots, using the SCHNAIL client. Give him a follow! think it went very well, showcasing the client, and the abilities of the AIs as well. This is just a short opinion piece.…
(Sorry, couldn’t come up with a sillier title)
So, I’ve been kind of silent on SCHNAIL recently (Starcraft Human ‘N’ AI League). This had a multitude of reasons, not all of them public, and precisely zero of them important. The …
My guests were Hao Pan, and Nathan Roth(Antiga). We talked about the upcoming tournaments, common problems in bot development, and possibilities about man vs. machine matches – and a lot of other things. Happy listening!
Happy listening!
Podcast: Play …
Index for the Comprehensive Guide posts
Foreword
First, an addition to movement. This will be needed to understand some of the explanations below. (The actual finished book will be better structured, but I’m writing this articles in chronological order …