This post is a collection for all the posts I’ve written about Starcraft AI so far. I intend to keep this updated, as new parts come out.
A curious AI problem: Build orders in Starcraft: Brood War (Part 0, basically)…
This post is a collection for all the posts I’ve written about Starcraft AI so far. I intend to keep this updated, as new parts come out.
A curious AI problem: Build orders in Starcraft: Brood War (Part 0, basically)…
First part of this series | Previous | Next |Index
In the latter part of the last episode, I outlined two problems I want to solve next. The first is to weigh in the direction of my target …
First part of this series | Previous | Next | Index
In the last part, I managed to work out some bugs in my in-area jump point pathfinding. Again, let’s climb up a level of my rabbit hole. The end …
My guests this week were Antiga, NiteKat, and Locutus. We talked about Diablo 1 re-release briefly, the AITT tournament, and robot boobs. Happy listening!
Here is the YouTube link for the cast:
Podcast: Play in new window | Download…
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This time, I’ll continue working on the ground-only pathfinding. Last time I mentioned that BWEM returns a bunch of chokepoints, which are composed of WalkPositions. It looks like this:…
First part of this series | Previous | Next | Index
What a coincidence in naming. I plan to finish my “derping around with already solved problems while not improving my bot in any meaningful way” adventure with this post. …