In the last article, I described what kind of movement I want to be in the game. Iterating on that, I came up with some of the character stats that are related to this. These probably aren’t going to be …
Tag Archives: development
SCHNAIL teaser video
Just a quick video to get you a taste what is coming. The Starcraft Human ‘N’ AI League client is alive, and… well, crawling, I guess.
…The Undermind on Spotify now!
I published the Undermind podcast to Spotify as well, so you can listen to it there. Here is a link also. Happy listening!
…Creating a Starcraft AI – Part 10: Unseen threats, and memory
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In the last part I implemented a threat map for visible units. For unseen units, the problem is actually a little bit different. My intention is that I should …
Undermind Episode 05!
This weeks episode is a little bit longer than usual. The guests were Tyr, LetaBot, and Dave Churchill. Computers were scienced a lot. Happy listening!
Podcast: Play in new window | Download
…Creating a Starcraft AI – Part 8: Making a threat map
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I decided to go forward with working on the threat map.
HashSet<UnitenemyUnits = new HashSet<(); //Currently visible enemy units
HashMap<Integer, EnemyUnitInfoenemyUnitInfo = new HashMap<(); //"Last
… Creating a Starcraft AI – Part 7: Mostly analysis
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So, I couldn’t resist, and uploaded my bot to the ladder. Predictably, it didn’t do very well, but it did won some games (Three of them, at the time …
Undermind – Episode 2!
We got together again, and had a great conversation with this week’s very dear guests, Antiga, and Locutus. We were saying very smart things, and of potato, conversation and banter were had.
Listen to it here:
Or download for later …
The first episode of the Undermind podcast has arrived!
Good news everyone! We got together with some nice people from the Starcraft AI, and made a great podcast, called the Undermind. Listen to it here:
I say “ehm” a lot, I know 🙂 Sorry for the phone ring around …
Creating a Starcraft AI – Part 6: Finally doin Terran a concern
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Let’s continue with implementing the stuff from the last part. The main problem space I’d like to work on is scouting, and finding the enemy base. When I …