One of the most frequently asked question I get about bots on SCHNAIL, or just in general is “how strong are these bots?”. I believe you can’t really answer that with confidence – bot vs. bot rankings are relative to …
Tag Archives: man vs. machine
Interview with Artosis about playing versus Brood War AI
Previously, Artosis has made a great stream playing against some of the best Brood War bots using the SCHNAIL Client. If you haven’t watched that yet, here is the link:
The interview contains spoilers (duh). Originally I wanted to batch …
SCHNAIL Ranked Play: How to evaluate AI strength
The current problem I’m working on with SCHNAIL is one of the most frequently asked question regarding the bots on the platform: How strong are these bots? We have pondered this over multiple episodes of the Undermind. The main …
Interview with Cadenzie about the AI showmatches
Foreword
If you missed it, Lady Cadenzie took up the challenge, and played a Best of 5 series of games against the winner of last AIST tournament (AIST3), Locutus. The matches were very exciting, it was truly felt like a …
SCHNAIL dev diary: AI testing, and custom hotkeys
I decided to title these articles a bit differently. So far I’ve intervowen development content, and actual news/updates about SCHNAIL – the time has come to differentiate these kind of contents.
There has been two major features that I’ve been …
Crawling SCHNAIL: We have entered beta!
Closed beta, to be exact. Features are locked down for launch, and we are gradually opening up access to the public.
The client is stable and enjoyable enough that we can begin some actual testing. At the time of this …
AI competitions and ethics
In light of recent events, I feel I need to write a piece about this topic. So, my time is mostly spent on SCHNAIL (StarCraft Human’N’ AI League) nowadays, and I get to deal with a lot of problems across …
SCHNAIL (Starcraft Human ‘N’ AI League) development roadmap & extra Patreon rewards!
Going forward with the StarCraft Human ‘N’ AI League, I decided it’s time to involve the public a little more. Oftentimes a software project can appear secretive from the outside – more often than not, we just work on mundane …
StarCraft Bladder problems: On the road to release
So, I was working as much as I can on the SCHNAIL (StarCraft Human ‘N’ AI League – if you’re new to that, click a here). There were some interesting challenges. Currently we have internal releases, and I think …
StarCraft Human ‘N’ AI Stream Highlights, and some analysis
So recently ZZZero did an awesome stream versus bots, using the SCHNAIL client. Give him a follow! think it went very well, showcasing the client, and the abilities of the AIs as well. This is just a short opinion piece.…