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This time, I’ll continue working on the ground-only pathfinding. Last time I mentioned that BWEM returns a bunch of chokepoints, which are composed of WalkPositions. It looks like this:…
First part of this series | Previous | Next | Index
This time, I’ll continue working on the ground-only pathfinding. Last time I mentioned that BWEM returns a bunch of chokepoints, which are composed of WalkPositions. It looks like this:…
First part of this series | Previous | Next | Index
A slight detour from the JPS problem first. I needed a way to write tests for stuff that can only be tested in-game, so I implemented a smoke test …
This week’s guests were Hao Pan, McRave, and Antiga. We talked about SSCAIT results, a lot of technical stuff, and The Dan Grant. Happy listening!
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…My guests this week were Hao Pan, Krasimir Krastev (krasi0), and MicroDK (The author of Microwave). We had a great discussion about BWAPI history, programming, and our woes. Happy listening!
The Starcraft wiki we mentioned is here.
Podcast: …
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After getting JPS to work reasonably well in the last part, for once I decided to tidy up, and improve things on the to-do list instead of diving …
My guests this week were Dennis Waldherr aka Bytekeeper, Marian Devecka, and Hannes Bradberg. We had a great discussion about technical things, Alphastar, and great analogies were made. Happy listening!
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As you might have guessed, the JPS code in the previous post wasn’t entirely correct. What a shocking revelation! I mean, it found some paths some times, much slower …
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What a coincidence in naming. I plan to finish my “derping around with already solved problems while not improving my bot in any meaningful way” adventure with this post. …
My guests this week were Antiga (Nathan Roth), MicroDK, and Marian Devecka (the author of Killerbot). We had a great conversation about Zerg things, and of course, we used coding and algorithms. And also, I was wrong about A star. …