Monthly Archives: February 2019

Creating a Starcraft AI – Part 18: Going to ground

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This time, I’ll continue working on the ground-only pathfinding. Last time I mentioned that BWEM returns a bunch of chokepoints, which are composed of WalkPositions. It looks like this:…

Creating a Starcraft AI – Part 17: Smoking, Unboxing, Flooding

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A slight detour from the JPS problem first. I needed a way to write tests for stuff that can only be tested in-game, so I implemented a smoke test …

Undermind Episode 12!

This week’s guests were Hao Pan, McRave, and Antiga. We talked about SSCAIT results, a lot of technical stuff, and The Dan Grant. Happy listening!

Undermind Episode 11! – in which I call out the Pylon show

My guests this week were Hao Pan, Krasimir Krastev (krasi0), and MicroDK (The author of Microwave). We had a great discussion about BWAPI history, programming, and our woes. Happy listening!

The Starcraft wiki we mentioned is here.

Creating a Starcraft AI – Part 16: Improving of the Things, and curbing CPU addiction

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After getting JPS to work reasonably well in the last part, for once I decided to tidy up, and improve things on the to-do list instead of diving …

Undermind Episode 10!

My guests this week were Dennis Waldherr aka Bytekeeper, Marian Devecka, and Hannes Bradberg. We had a great discussion about technical things, Alphastar, and great analogies were made. Happy listening!

Creating a Starcraft AI – Part 15: Code Scene Investigation

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As you might have guessed, the JPS code in the previous post wasn’t entirely correct. What a shocking revelation! I mean, it found some paths some times, much slower …

Creating a Starcraft AI – Part 14: Jump point search for jumpy doggos

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What a coincidence in naming. I plan to finish my “derping around with already solved problems while not improving my bot in any meaningful way” adventure with this post. …