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In the latter part of the last episode, I outlined two problems I want to solve next. The first is to weigh in the direction of my target …
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In the latter part of the last episode, I outlined two problems I want to solve next. The first is to weigh in the direction of my target …
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In the last part, I managed to work out some bugs in my in-area jump point pathfinding. Again, let’s climb up a level of my rabbit hole. The end …
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In the last part I tried to solve a subproblem of a subproblem. BWEM is really not solving the exact problem I’m having (Not talking about midlife crisis, although …
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First, a sub-problem from the last part. Given a start point, and a collection of endpoints, I’ll return the first endpoint that the flood fill reaches. This is …
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This time, I’ll continue working on the ground-only pathfinding. Last time I mentioned that BWEM returns a bunch of chokepoints, which are composed of WalkPositions. It looks like this:…
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A slight detour from the JPS problem first. I needed a way to write tests for stuff that can only be tested in-game, so I implemented a smoke test …
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After getting JPS to work reasonably well in the last part, for once I decided to tidy up, and improve things on the to-do list instead of diving …
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As you might have guessed, the JPS code in the previous post wasn’t entirely correct. What a shocking revelation! I mean, it found some paths some times, much slower …
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What a coincidence in naming. I plan to finish my “derping around with already solved problems while not improving my bot in any meaningful way” adventure with this post. …
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Today’s lesson is: Always test your assumptions. A while ago, I posted a method for getting WalkPositions in a radius. I added a check for bounds outside the map, …